Brethren Adventure ArchivePC adventure, 1990–2010

Independent archive · 8 posts in draft

Adventure games that still work, on a shelf you can read

Notes on the PC adventure games of 1990 to 2010 — what they did, why some of them hold up, and how to play them today without borrowing someone else's files. Plus the small studios keeping the form alive.

The shelf

Every post, by decade

All posts →
1990s5 boxes
  • History: the 1990s

    Why adventure games from 1990 to 2010 still work

    One technical reason and one design reason explain why old adventure games still play today while many games of the same era broke: a durable content format, and a pace that does not depend on reaction time.

    No. 1
  • History: the 1990s

    From text parser to point and click

    The move from typed commands to clicking: why the command line was replaced, which series mark the milestones, and what was lost as the interface got simpler.

    No. 2
  • History: the 1990s

    The two studios that defined the 1990s

    Two opposing design schools in the 1990s: one prioritised hard puzzles where failure was possible, the other prioritised story and freedom from dead ends. That difference still decides which games you like today.

    No. 3
  • Play them legally

    Running old games legally: the engines that make it possible

    Three lawful routes to playing old adventure games on a current machine: reimplemented engines, official re-releases, and freeware releases the rights holders themselves allow. Plus how to check whether a download is legitimate.

    No. 5
  • Play them legally

    Getting a 1990s game to look right on a modern screen

    Why low-resolution games look blurred on a modern display, three fixes (integer scaling, shaders, an official re-release), and how to choose between them for a specific case.

    No. 6
2000s2 boxes
  • History: the 2000s

    The 2000s: a smaller audience, and a new way to buy games

    Why adventure games narrowed in the 2000s without disappearing: the audience moved to other genres, digital distribution arrived, and small studios kept making adventures while the mainstream market turned away.

    No. 4
  • Play them legally

    Running old games legally: the engines that make it possible

    Three lawful routes to playing old adventure games on a current machine: reimplemented engines, official re-releases, and freeware releases the rights holders themselves allow. Plus how to check whether a download is legitimate.

    No. 5

Featured: 5 of 6 posts, starting with “Why adventure games from 1990 to 2010 still work”

Find one thing

Search the shelf

Type a game, a year, an engine, or a studio

Four sections

Browse by subject

  • History: the 1990s

    The years when point-and-click adventures were a mainstream PC genre: the studios, the formats, the design conventions that took hold.

  • History: the 2000s

    The decade the audience narrowed, digital distribution arrived, and small studios started finding players again.

  • Play them legally

    How to run old games today without piracy: emulation engines, official re-releases, and freeware releases their rights holders published.

  • Small indie games

    Modern adventure games from small teams, and how to judge one before you spend an evening on it.

A note on the name

This is not the old studio's site

Read the full history →

Until 2008 this domain belonged to Brethren Entertainment, a small game studio. That studio's pages, forum and downloads are gone and are not being restored here. A new owner has run this site since November 2026, and it publishes writing about adventure games — nothing else.